StoryNexus
Even more than telling stories, I dream of telling interactive stories. Things like Fallen London really appeal to me. To a lesser extent, so do old-style text-adventures, although those tend to focus more on puzzles than I would. I love the idea of telling a story customized to a reader’s tastes. Like, if a reader likes slow moving stories full of interesting tangents and detailed setting descriptions and backstory tidbits, they can get that story. If a reader wants a fast-paced story with every word contributing to story development, they can get that story. If a reader wants to focus on a romance, they can get a romance. If they want adventure, they get an adventure. And so on. I have no idea if I’ll ever manage to do this, but it’s a dream.
The people behind Fallen London, Failbetter Games, are launching a tool to produce games like Fallen London. It’s called StoryNexus, and they’re kind of running a contest to get into the beta. Basically, they send out beta invites to the best recruiters. I think this makes sense; they want their ground floor games to come with a built-in audience. I’d love love love to be part of that. So if you’d like to help me, you could sign up for the beta here: http://signup.storynexus.com/?
So, yeah. The project I’d been planning on working on after finishing the Matchbox Girls sequel would lend itself very well to an interactive, exploratory format. So if I can get into this beta, that would dovetail very nicely. So I hope you’ll consider helping me get there!
